Hi guys! With all that's happened I had given up on the project and perma-shelved it, until now. With that I'm starting over from the beginning!updated: June 19 2015
Concept: I want to make a visual novel style game that is like the dating sim Hatoful Boyfriend, but instead of dating pigeons the love interests will be digimon. The main character will be a Floramon, no other options will be available to select. This way we can draw the CGs with the love interests interacting with the player character. The personality of the Floramon however is completely up to the players because they will be selecting the responses. Why digimon you ask? Digimon in their rookie forms are easier and faster to draw, especially when multiple images are needed to express emotions. They also won't need a change of clothes for dating. This will mean less files for me to manage and draw in the long run. No humans will be appearing in the game whatsoever.
Plot: Floramon is from a digimon village of plants that have recently discovered an artifact radiating a strange energy. They have kept it in the village but was attacked the next day. Floramon, still being a rookie digimon, flees knowing she stands no chance at winning. She is found by one of the invaders and blacks out when hit with an attack. The next time Floramon wakes up she is in Astra where the leaders agree to send in some tamers to help her save her village...
Gameplay: The game will take place in a month with major events being broken down by weeks. The first week after Floramon wakes up will be her 'recovery' stage where she's still getting better, so she gets to know the partner digimon better. A short biography will be given of each date-able digimon in the menu. Taking to each digimon will give basic information about them such as likes and dislikes etc.
Players MUST talk to all characters instead of focusing on just one route. This is a group after all and so the digimon have interacted with each other at some point or another, or have heard of the other digimon's reputation. Talking to someone else will unlock more conversation options later when you go chat with your intended love interest, or give you a useful item later in your inventory. There will be no notes section in the menu to help you remember this information so it's up to the players to remember what each digimon likes or dislikes. There will be however, a handy relationship meter to help gauge which digimon in the team likes you or not!
As weeks go by certain events are set to happen. For example day 15 might rain heavily forcing everyone to take shelter. The characters will go about doing their own thing and the game will ask the player what they want to do. Lapis for example will want to be outside since he likes to get wet and hates to be near crowds. Another digimon on the other hand might be sleeping in a corner and having a nightmare. These events are set to happen weather the players choose to talk to them or not. Similar to Majora's Mask players will soon be able to figure out where any given character is during a playthough and help change a character's 'destiny' in each playthough. If for example Lapis is set to break his leg at a certain point in time, the player could be there to stop it. In another playthough if the player chose to interact with someone else, Lapis will show up later injured.
There will be a Gallery in the main menu to show which CGs you have already collected in a route. Collecting them all will unlock bonus content. There will be also be a Credits page that will link players to the application pages of the original owners, as well as a Musicbox page for music. The game will no longer be a sausage fest. Feel free to submit 'female' digimon as well as male digimon. After all the Floramon protagonist is native to the digital world and doesn't identify by one gender.
Background artist call is scrapped. Instead I'll just be taking some stock photos and running them through some filters to get a pastel drawing effect. AbnormallyNice
is our CG artist!
restarting the roster again. Hopefully we'll be able to get inspired with new and enthusiastic members. Who we have so far:
Fennecmon (not a romance option) Lapis:
Blackhearted and cruel. Namamon:
Sweet shota Ciermon:
The cocky latino lover Tsurimon
: tsundere tomboy Sewnmon
polite girl next door Hachimon
Protective big brother
Guys this is a pretty big project and I can't possibly do everything on my own! I'll need some help and support from the group to get the game finished. Understand that if you volunteer you will need to keep in contact with me either though notes or on skype. Think about the demands before sending me notes agreeing to help. Also know that you're volunteering to work for free. Sorry I can't pay you, but of course you will be put in the credits of the game! If you are interested
send me a note with the subject "Digital Hearts ___" and fill in the blank with the position you're interested in helping out with as well as information on how much time you can dedicate to this project.
I need a nice poster for the menu page. If anyone is interested the start screen feel free to send me a draft. You will be credited for your contribution! Image size must be 800X600 Note me with "Digital Heats MENU" Beta tester: I will need patient people who can work with me to catch all the errors and glitches in the game and play though EVERY path. I also cannot give you a guide to get the perfect ending, so you'd have to go back and click every option and tell me how you felt about the story line. You will be getting a lot of files from me so make sure you have room from it. You'd also have to keep everything a secret until the game is released. Beta testers must have skype so I can get immediate feedback on errors in the game, so have that in your note to me
Current testers: GothicDemonGirl AwkwardlySloth
Character roster is currently full!
Wip data: gyazo.com/9edb74ce05b6a797224d…
our first CG!gyazo.com/eda124dfd208cf9540aa…
finally a familiar facegyazo.com/805bfae6bfe5e772f7ba…
the affection screen